I wanted to make a short video for my prsym.collection debut. I went back and forth on what sort of look I wanted for the video. After deciding that I’d be making the video myself (because I like to do EVERYTHING myself), I felt a few limits shift into place on what type of video I could make. I have very little video-making experience, and I mean VERY VERY little (maybe a loud wind-infused video from a 5th grade project…..does that even count?).
I remember thinking to myself, “I can draw, so technically I could animate, right? And now I can draw digitally, so technically I could probably animate digitally…..right?!?!?” and that was the confident-ish beginning step into my first ever animation project. The next 10,000 tedious steps of the process weren’t so confidently maneuvered.
Storyboarding time. My first time.
First step, get some sketches going. I knew I wanted to use a loose style of illustration. I’m really into that right now. Maybe because I’m trying to slowly let go of my perfectionist tendencies.
Drawing digitally outside with my drawing pad.
Crrrrrrrrrotch. Someone’s gotta draw ’em.
Technically, I think I taught myself motion graphics skills instead of animation, but I keep calling it animation anyways. Animation sounds cooler to me because it’s always been a dream job, but I think in reality a lot of the video is created through motion graphics. I’m too much of a rookie to really know for sure. And really, either way, my video still looks the same no matter what you call it.
Time to get those graphics in motion! DANGER: LEARNING CURVE AHEAD!
I finally got the hang of getting things to grow, shrink, slide, twirl, etc. It was very tedious work, which I sometimes enjoy. This was not one of those times. I’m sure there’s animation software that maybe helps with some of this finicky work, but I was working out of Photoshop. Photoshop is really not the greatest program for this project but as I maybe mentioned a few dozen times: ROOKIE.
Building a digital marionette looks a lot like dismembering a human.
I pretty much changed 90% of my original storyboard idea, but I like what I came up with. At first I changed my concept due to the fact that I have extremely limited skills. Then I changed my idea AGAIN because I realized that I could, in fact, create my original concept if I spent enough time on it and my secondary idea was boring to me. I found a happy medium. I made a video that allowed me to learn a new skill, but didn’t make me spend an extra six weeks fleshing out an idea using the same skills I just mastered in a ridiculously repetitive manner. Compromise is hard for me, but happy mediums are happy.
Working on my animation project out in my porch office.
After many, many days of rethinking and refining, my prysm.break video is FINISHED! Even though my video is only about a minute long, I had to create it in six or seven separate files since my computer couldn’t really handle all the frames and layers I had going on in Photoshop at once. I didn’t get to see all of the sections cropped to the right size and set to music until the very end. That’s a lot of anticipation!
Watching my prsym.break video in its entirety for the very first time. So much emotion!
Hold on to your pants, folks. The prysm.break video will be debuted this Friday! One minute of awesome rookie animation headed your way!